My first version of the airport almost froze the game:.City was running smooth before Airport & Bulldozing the airport immediately brings back performance.City vehicles & pedestrians noticeably slow down & jitter with an airport built.I run a lot of mods (Pretty much all the current popular ones that require Harmony, TMPE, etc.) & The city i started for Airport DLC has 50K pop. 32GB RAM (Issue is the same with System set Pagefile and 90GB Pagefile).I love the game and all the expansions and would like to give a little more detail/theories to see if i can help the devs. Not sure if it's directly related to the number of taxiway nodes, but the more taxiways the slower the game speed: Start a new game, build a large grid of taxiways and observe a nearby highway. I made a post on reddit just to see if anyone else is experiencing the same thing: Ĭan you replicate the issue? If yes, please explain how you did it. I'm running an i7 8700, 32Gb of RAM and a 1080ti with minimal load on everything, so I'm almost positive that it's not a hardware bottleneck. The lag also goes away when I delete the taxiways. Video linked shows that the speed of the game (cars etc) slows down relative to the number of taxiways I build: I saw that people were having issues with 81 tiles, but after unsubscribing from it and the rest of the mods I had installed (just a handful of colour correction tools), I can still replicate the issue in a completely fresh save, no mods installed. I'm having huge performance issues in game that seem to scale with the amount of taxiways I build. Please explain your issue is in as much detail as possible. I did have 81 tiles and a handful of colour mods installed, but I completely uninstalled/unsubscribed from them as I assumed they would be the issue. After Dark, Snowfall, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbor, Airports
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |